The Art Papers Program at #SIGGRAPH2017 investigate the roles of artists and the methods of art-making in an increasingly global, networked, and technologically mediated world. Art Papers contribute to our understanding of the history of art, inform contemporary artistic and critical practices, and anticipate and stimulate future trajectories.
This year, the Program explores the contributions of artists to the development of virtual and immersive experiences, bridging the digital-physical interface through engaging our embodiment within virtuality: the emergence of consumer VR and AR, how immersive experiences are shaping the cultural landscape, and their potential contributions to human creativity in art, entertainment, analytics, gaming, medicine, science, engineering, robotics, space exploration, communication, tourism, transportation, and cultural exchange. This theme is supplemented with invited talks by emerging-technologies luminaries and panels of experts from industry and the arts.
Authors present Art Papers in 20-minute sessions with five minutes of Q&A. The papers are published in a special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology. The issue also includes visual documentation of the works exhibited in the Art Gallery. This publication coincides with SIGGRAPH 2017 and will mark the ninth year of collaboration between SIGGRAPH and Leonardo.
New for SIGGRAPH 2017, the Best Art Paper Award recognizes excellence in contributions to the literature on digital arts, computer graphics, and/or interactive techniques.
More info and registration at http://s2017.siggraph.org/art-papers
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